Hi, I'm Anrick
I'm an award-winning director and the founder of Studio ANRK, a creative practice working at the edge of new technology. Over 20 years I've directed work across AR, VR, AI, live action, animation, and immersive installations for some of the world's most ambitious organisations and brands. What drives all of it: translating complex, often invisible ideas into moments that genuinely move people.
A vehicle for the work I care most about
Studio ANRK is built around a simple belief: that emerging technology is only as powerful as the human story it carries. We partner with brands directly and through agencies, embedding quickly into existing teams and working across the full creative and technical stack. For each project we assemble a unique team from a deep network of collaborators at the intersection of craft and code, moving at the pace of innovation without losing the care that makes the work land.
AI tools at the foundation
We work at a level that used to require a much larger operation. AI isn't a feature of how we work; it's structural. It runs through our ideation, our production, our workflows, letting a focused team operate with the range and depth of a much bigger one. We combine AI-integrated processes with traditional craft across every discipline, accelerating without losing the human decisions at the centre of everything. We move faster, experiment more freely, and deliver at a level that doesn't depend on scale.
Our work
So often the interesting work started as a sidequest. An experiment, or a detour from a brief. Something without an obvious endpoint. These are the projects that stick.
Some projects we're working on now
Skills & Disciplines
Our skillset covers the full production pipeline, from concept to delivery.
Tech & AI R&D
Building systems, tools and platforms. Research, prototyping, LLM integration across concept development, visual generation, voice, code, and development.
Spatial & Wearables
Spatial and Augmented Reality app design and development, brand activations, with experiences built for devices such as the Snap Spectacles, Meta Ray-Bans, and other emerging spatial products.
Immersive & VR
Virtual and mixed-reality experience design and game development for Meta Quest and Apple Vision Pro.
VFX & Animation
Realtime and traditional VFX, animation, product visualisation, commercials, and OOH, using AI-accelerated pipelines and high-level craft.
Some previous partners
These are some recent collaborations.
